Here are the top speeds and accelerations of various StarCraft: Brood War units, measured in pixels-per-tick (1 second equals 24 ticks at Fastest game speed), and rounded to the nearest thousandth.
| Unit | Top Speed |
|---|---|
| Overlord | 0.832 |
| Reaver | 1.778 |
| Battlecruiser Guardian | 2.5 |
| Observer High Templar Carrier Overlord (Pneumatized Carapace) | 3.332 |
| Hydralisk | 3.714 |
| Marine Firebat Medic Ghost Siege Tank Zealot Defiler | 4 |
| Shuttle | 4.426 |
| Goliath | 4.7 |
| Observer (Gravitic Boosters) | 4.998 |
| SCV Science Vessel Probe Scout Archon Dark Templar Dark Archon Arbiter Drone Devourer | 5 |
| Dragoon | 5.25 |
| Ultralisk | 5.4 |
| Dropship | 5.469 |
| Zergling Hydralisk (Muscular Augments) | 5.571 |
| Infested Terran Lurker* Marine (Stim Packs) Firebat (Stim Packs) Zealot (Leg Enhancements) | 6 |
| Broodling** | 6.054 |
| Valkyrie | 6.602 |
| Shuttle (Gravitic Drive) | 6.639 |
| Vulture Wraith Corsair Mutalisk Scourge Queen Scout (Gravitic Thrusters) | 6.668 |
| Ultralisk (Anabolic Synthesis) | 8.1 |
| Zergling (Metabolic Boost) | 8.357 |
| Vulture (Ion Thrusters) | 10.002 |
| Interceptor | 13.332 |
| Spider Mine Scarab | 16 |
| Unit | Acceleration*** |
|---|---|
| Interceptor | 427 |
| Archon Dark Archon | 160 |
| Scourge | 107 |
| Vulture | 100 |
| Corsair SCV Wraith Probe Queen Mutalisk Drone | 67 |
| Valkyrie | 65 |
| Science Vessel | 50 |
| Devourer Scout | 48 |
| Arbiter | 33 |
| Battlecruiser Observer High Templar Guardian Overlord Carrier | 27 |
| Dropship Shuttle | 17 |
*Interestingly, the Lurker seems to have a hidden +50% speed upgrade applied by default. Although its iscript opcodes indicate it should have an average speed of 4, it apparently moves at about 6 pixels/tick.
**The jerky movement of the Broodling is due to its movement being controlled by a random function, and its speed varies anywhere from 5.6 to 6.588.
***Measured in 256 × pixels / tick. Units not listed here accelerate and stop instantly.
Incidentally, it seems that unit speed upgrades has a strange effect on the move <pixels> opcode in IceCC. After the speed upgrade, move 0 actually moves the image by about 1 pixel(?) instead of staying in place.
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