Here is a list of interesting things I discovered while modding.
*.DAT Files
- The "Halt Distance" property in flingy.dat determines the decceleration of a flingy at full speed:
(Decc) = (Top Speed)2 ÷ (2 × (Halt Distance)) - The "Unknown4" property in sfxdata.dat seems to determine volume falloff at far-away distances (a value bigger than 0 allows the sound to spread far away).
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